Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
1BBM423GAME TECHNOLOGIES LABORATORY0+2+01406.09.2024

 
Course Details
Language of Instruction English
Level of Course Unit Bachelor's Degree
Department / Program COMPUTER ENGINEERING
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course To help student having the perspective of computer engineering view towards game technologies and games
Course Content Overview of game technologies and learning about game programming process.
Course Methods and Techniques Lecture,
Discussion,
Question and Answer,
Case Study,
Drill and Practice,
Problem Solving
Prerequisites and co-requisities ( BBM104 ) and ( BBM102 ) and ( BBM421 )
Course Coordinator None
Name of Lecturers Asist Prof.Dr. Ufuk Çelikcan
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources 'Game Coding Complete' by Mike McShaffry, `Introduction to 3D Game Programming with DirectX 10' by Frank D. Luna , Game Engine Architecture by Jason Gregory
Course Notes ‘Game Coding Complete’ by Mike McShaffry, ‘Introduction to 3D Game Programming with DirectX 10’ by Frank D. Luna , Game Engine Architecture by Jason Gregory


Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Assignment 1 % 20
Laboratory Work 10 % 40
Final examination 1 % 40
Total
12
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Hours for off-the-c.r.stud 14 2 28
Assignments 1 30 30
Laboratory 10 2 20
General Exam Preparation 1 40 40
Total Work Load   Number of ECTS Credits 3,93333333333333 118

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Familiarize with game technologies, Having idea about bringing a game idea into a game program, Familiarize with game programming tools, Having game progaramming practice
2 Bir oyun fikir aşamasından program aşamasına nasıl taşınır fikir sahibi olur(olması beklenir),
3 Oyun programlama araçlarını tanır (tanıması beklenir),
4 Oyun programlama pratiği edinir (edinmesi beklenir)
5  
6  
7  
8  

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Setting up
2 Introduction
3 Vector Maths
4 DirectX10 -1
5 DirectX10 -2
6 DirectX10 -3
7 Game Loop
8 Game Engine
9 Ogre3d - 1
10 Ogre3d -2
11 Physics Engines - 1
12 Midterm
13 Unity
14 Unity
15 Final exam preparation
16 Final exam

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12
All 4 2 4 3 5 1 2 3 2 1 1
C1
C2
C3
C4
C5
C6
C7
C8

  Contribution: 1: Very Slight 2:Slight 3:Moderate 4:Significant 5:Very Significant

  
  https://bilsis.hacettepe.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=2687548&lang=en