Course Information
SemesterCourse Unit CodeCourse Unit TitleT+P+LCreditNumber of ECTS CreditsLast Updated Date
1BBM414COMPUTER GRAPHICS LABORATORY0+2+01406.09.2024

 
Course Details
Language of Instruction English
Level of Course Unit Bachelor's Degree
Department / Program COMPUTER ENGINEERING
Type of Program Formal Education
Type of Course Unit Elective
Course Delivery Method Face To Face
Objectives of the Course Learning and implementing to Computer Graphics concepts, principles, and techniques.
Course Content Introduction to computer graphics. Graphics output devices and equipment operating principles. Point-drawing techniques, the line-drawing techniques, two-dimensional transformations. Window techniques. Three-dimensional graphic input and transformations. Shading. Interactive graphics hardware and software.
Course Methods and Techniques Experiment
Prerequisites and co-requisities ( BBM102 ) and ( BBM104 ) and ( BBM412 )
Course Coordinator None
Name of Lecturers Asist Prof.Dr. Ufuk Çelikcan
Assistants None
Work Placement(s) No

Recommended or Required Reading
Resources Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition), Angel and Shreiner
Course Notes Interactive Computer Graphics: A Top-Down Approach with Shader-Based OpenGL (6th Edition), Angel and Shreiner


Planned Learning Activities and Teaching Methods
Activities are given in detail in the section of "Assessment Methods and Criteria" and "Workload Calculation"

Assessment Methods and Criteria
In-Term Studies Quantity Percentage
Laboratory Work 14 % 50
Final examination 1 % 50
Total
15
% 100

 
ECTS Allocated Based on Student Workload
Activities Quantity Duration Total Work Load
Hours for off-the-c.r.stud 14 5 70
Laboratory 14 2 28
General Exam Preparation 1 22 22
Total Work Load   Number of ECTS Credits 4 120

 
Course Learning Outcomes: Upon the successful completion of this course, students will be able to:
NoLearning Outcomes
1 Point and line techniques,
2 Line plotting algorithms, 2D transformations.
3 Window and clipping.
4 Introduction to 3D and transformation technics.
5 Shading.
6 Interractive graphic hardware and software.
7  
8  

 
Weekly Detailed Course Contents
WeekTopicsStudy MaterialsMaterials
1 Basic consepts
2 Computer graphics harware and software equipments
3 Output components implementation
4 Input components implementation
5 2D primitives implementation
6 2D primitives implementation
7 2D transformations implementation
8 3D primitives implementation
9 3D transformations implementation
10 Texture mapping implementation
11 Texture mapping implementation
12 Object creation implementation
13 Lightining implementation
14 Basic GPU implementations
15 Final exam preparation
16 Final exam

 
Contribution of Learning Outcomes to Programme Outcomes
P1 P2 P3 P4 P5 P6 P7 P8 P9 P10 P11 P12
All 5 5 5 3 3 3 4 4 3 3 2
C1
C2
C3
C4
C5
C6
C7
C8

  Contribution: 1: Very Slight 2:Slight 3:Moderate 4:Significant 5:Very Significant

  
  https://bilsis.hacettepe.edu.tr/oibs/bologna/progCourseDetails.aspx?curCourse=2687544&lang=en