|
Language of Instruction
|
English
|
|
Level of Course Unit
|
Bachelor's Degree
|
|
Department / Program
|
COMPUTER ENGINEERING
|
|
Type of Program
|
Formal Education
|
|
Type of Course Unit
|
Elective
|
|
Course Delivery Method
|
Face To Face
|
|
Objectives of the Course
|
To help student having the perspective of computer engineering view towards game technologies and games
|
|
Course Content
|
Overview of game technologies and learning about game programming process.
|
|
Course Methods and Techniques
|
Lecture, Discussion, Question and Answer, Team/Group Work, Drill and Practice, Problem Solving
|
|
Prerequisites and co-requisities
|
( BBM102 ) and ( BBM423 ) and ( BBM104 )
|
|
Course Coordinator
|
None
|
|
Name of Lecturers
|
Asist Prof.Dr. Ufuk Çelikcan
|
|
Assistants
|
None
|
|
Work Placement(s)
|
No
|
Recommended or Required Reading
|
Resources
|
Game Coding Complete' by Mike McShaffry, `Introduction to 3D Game Programming with DirectX 10' by Frank D. Luna , Game Engine Architecture by Jason Gregory
|
|
Course Notes
|
‘Game Coding Complete’ by Mike McShaffry, ‘Introduction to 3D Game Programming with DirectX 10’ by Frank D. Luna , Game Engine Architecture by Jason Gregory
|
|